Forty Thieves Solitaire

Expert★★★★★

Also known as: Napoleon at St Helena, Big Forty, Roosevelt at San Juan, Le Cadran

By Ace McShuffle · Updated

Forty Thieves is a two-deck solitaire game with only a 10% win rate, dealing 40 cards face-up into ten tableau columns. Players build eight foundation piles from Ace to King by suit, moving one card at a time in same-suit descending sequences. It is among the most difficult classic solitaire variants.

Forty Thieves: The Complete Guide

Forty Thieves — also known as Napoleon at St Helena, a name tied to the exiled emperor's card-playing habits — is the great two-deck solitaire game for players who want a serious challenge. Where Klondike offers accessible difficulty and FreeCell rewards careful thinking, Forty Thieves is simply hard. Not beginner-hard — structurally, mechanically, consequentially hard.

The game uses two standard 52-card decks shuffled together, yielding 104 cards. Forty cards are dealt face-up into ten tableau columns of four cards each. Eight foundation piles must be built — two per suit — each from Ace to King. The remaining 64 cards form the stock pile, available one card at a time.

What makes Forty Thieves so demanding is its movement restriction: only one card may move at a time, and tableau sequences must be built in descending order of the same suit. This is far stricter than Klondike's alternating-color rule. You cannot move a red 7 onto a black 8 — you must place a spade 7 on a spade 8. With 104 cards in play and one-card moves only, the pressure is constant.

The ten-column tableau gives good visibility, but buried cards are often blocked by cards that cannot help each other. Single-card movement prevents the table-clearing sequences that provide relief in other games.

Win rates with optimal play are estimated around 10% with careful play, and most players win much less often. The game rewards deep analysis and punishes casual play. Its reputation as a Napoleon-era pastime — true or not — suits its stately, demanding character.

How Do You Play Forty Thieves?

  1. Shuffle two standard 52-card decks together to make a 104-card deck. Deal ten tableau columns of four cards each, all face-up and fanned so all ranks are visible. The remaining 64 cards form the stock pile, placed face-down. Set aside eight empty foundation piles, waiting for their starting Aces.
  2. On each turn, move only one card at a time. A card may move from the top of a tableau column to another column if it is the same suit and one rank lower than the top card of the destination. For example, a 7 of spades may go on an 8 of spades. Cards of different suits may not be combined, even if they alternate in color.
  3. When an Ace becomes the top card of a tableau column or is drawn from the stock, move it to a foundation pile. Build each foundation upward by suit from Ace to King. Only the top card of each tableau column is available for play.
  4. On each turn, you may draw one card from the stock to a single waste pile. The top card of the waste pile is always available to play. The stock may not be redealt once exhausted.
  5. An empty tableau column may be filled with any single available card. The game is won when all 104 cards are on the eight foundation piles, each built from Ace to King in a single suit.

Winning at Forty Thieves

  • Think before every move. The same-suit restriction means many appealing moves are dead ends. Before moving a card, ask whether it opens a useful sequence or just swaps one obstruction for another.
  • Guard the waste pile. Every stock draw that doesn't produce a playable card shortens your future options. Play directly from the tableau when you can. Save stock draws for when tableau options are truly exhausted.
  • Treat empty columns as precious. With only single-card moves, an empty column acts as a one-card buffer for rearranging sequences. Resist filling empty columns without a clear plan.
  • Track both copies of each card. Two decks means two of everything. If one 8 of hearts is buried, the other may be reachable. Note where duplicates are, especially for the suits where your foundations are furthest behind.
  • Keep foundations balanced. Falling far behind on one suit means those cards clutter the tableau longest. Push all four suits forward incrementally rather than racing one suit to completion.
  • Open the right column first. Not all ten starting columns deserve equal attention. Attack the column whose top card is highest in rank (a King or Queen) first — those cards block no foundation play and emptying that column gives you a buffer worth more than any individual sequence in the middle columns.
  • Refuse foundation plays that strand a tableau card. If sending the 5 of hearts to its foundation removes the only legal landing spot for the exposed 4 of hearts above it, hold the 5. Foundation plays look like progress, but a foundation move that traps another card costs you more moves than it saves.

Forty Thieves's Origins

Forty Thieves is one of the oldest formally documented solitaire games, appearing in European patience collections from the late 19th century. The name Napoleon at St Helena is the most evocative of its aliases. It suggests the deposed French emperor played the game during his imprisonment on St Helena after 1815. Historians have found no proof of this, but the story has persisted for over a century and remains the game's most poetic alternate name.

The game appears in Mary Whitmore Jones's Games of Patience series from the 1880s and 1890s, cementing its place among the canonical Victorian patience games. The alternate name Roosevelt at San Juan appears in some American compilations, following the tradition of attaching famous military figures to demanding two-deck games.

The digital era brought Forty Thieves to a global audience through computer solitaire collections, where it became a benchmark for difficulty. Other two-deck games are often measured against it. It remains one of the few classic solitaire games that consistently challenges experienced players.

How does Forty Thieves compare?

Forty Thieves vs Klondike

Forty Thieves wins about 10% of deals to Klondike's 82% — same-suit builds and one-card-at-a-time moves replace Klondike's alternating-color group sequences.

Both games build foundations Ace to King, but every other rule diverges. Klondike uses one deck and seven columns; Forty Thieves uses two decks and ten. Klondike lets you move multi-card sequences in alternating colors; Forty Thieves restricts every move to one card in the same suit. Klondike hides 21 cards face-down; Forty Thieves deals all 40 tableau cards face-up.

I lose at Forty Thieves more than at Klondike, and I think the gap is bigger than the win-rate difference suggests. Klondike forgives sloppy play — Forty Thieves punishes it on the next move. If you can win Klondike consistently and want a real challenge, Forty Thieves is the game that taught me how much I relied on Klondike's safety nets.

Forty Thieves vs Spider

Spider and Forty Thieves both use two decks at 8-10% win rates, but Spider clears full sequences within the tableau while Forty Thieves builds straight to foundations.

Spider's defining mechanic — a complete King-to-Ace single-suit sequence evaporates from the tableau — has no analog in Forty Thieves. In Forty Thieves every card has to make the full journey to a foundation. Spider gives you ten columns and the relief of bulk removals; Forty Thieves gives you ten columns and a single-card move limit.

My honest preference is Spider. The sequence-removal payoff feels better than watching foundations crawl forward one card at a time. Forty Thieves is the more analytically demanding of the two; Spider is the more enjoyable. I play Forty Thieves when I want to think hard, and Spider when I want to win occasionally.

My Experience with Forty Thieves

Forty Thieves is the game I play when I need to recalibrate my sense of what "difficult" means after an easy run of Klondike victories. Two decks. Ten columns. One card at a time. Same suit only. These are not suggestions; they are structural facts that combine to create a game that has humbled me repeatedly. My current win rate is 22%. I have studied the optimal strategy literature. The gap between knowing the theory and executing under actual card distributions is, it turns out, substantial. I respect this game in the way one respects a very competent opponent. Know someone who insists Klondike is the hardest solitaire? Send them here.

Ace McShuffle, Commissioner & Professional Patience Practitioner

Frequently Asked Questions

Is Forty Thieves solitaire winnable?

Only about 10% of deals are winnable with optimal play, making it one of the hardest two-deck variants. Most players win less often — the gap between theory and execution under actual card distributions is the game's main challenge.

Are Forty Thieves and Napoleon at St Helena the same game?

Yes — they are identical games. Napoleon at St Helena is one of several historical aliases, alongside Big Forty, Roosevelt at San Juan, and Le Cadran. The Napoleon name is the most common label in 19th-century European patience books and remains the most evocative.

Can you move multiple cards in Forty Thieves solitaire?

No. Only one card moves at a time, regardless of how long a same-suit sequence sits on top of a column. This single restriction separates Forty Thieves from Klondike's group-move flexibility and is the main reason the win rate sits near 10%.

How many decks does Forty Thieves use?

Two standard 52-card decks shuffled together, totaling 104 cards. Forty cards deal face-up into ten tableau columns of four; the remaining 64 form a single-pass stock pile that cannot be redealt.

What Are Similar Solitaire Games?

Spider

Hard

Spider is a challenging solitaire card game with an 8% win rate in four-suit mode, played with two decks totaling 104 cards. Cards are dealt into ten tableau columns. The goal is to build complete descending sequences from King to Ace within a single suit. Completed sequences are removed until all cards are cleared.

2 decks~20 min8% win rate

FreeCell

Intermediate

FreeCell is a highly strategic solitaire game with a 99% win rate where all 52 cards are dealt face-up into eight tableau columns, eliminating hidden information. Four free cells serve as temporary storage, and the goal is to move all cards to four foundation piles built in ascending order by suit from Ace to King.

1 deck~12 min99% win rate

Klondike

Moderate

Klondike is the most widely recognized solitaire card game, played with a single 52-card deck. Approximately 82% of deals are winnable with optimal play. Cards are dealt into seven tableau columns of increasing length. The objective is to build four foundation piles from Ace to King by suit, moving cards between columns.

1 deck~10 min82% win rate

Yukon

Intermediate

Yukon is a single-deck solitaire variant with a 25% win rate, similar to Klondike but with no stock pile. Columns 2-7 have face-down cards beneath face-up cards. Players move any face-up card or sequence — regardless of order — between tableau columns to build four foundation piles from Ace to King by suit.

1 deck~15 min25% win rate

Canfield

Expert

Canfield is a single-deck solitaire game with only an 8% win rate, featuring a 13-card reserve pile, four tableau columns, and a stock pile. Foundation piles begin on a randomly chosen rank rather than Ace, and all four suits must build upward from that rank, wrapping from King back to Ace as needed.

1 deck~10 min8% win rate